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Rebalance of classes!


Is it hot? Stuffy? Do you want to refresh yourself? Neither do we, so we decided to refresh the class balance and revised the skills of each class, guided by your feedback and in-game statistics. All skill points have been reset and you can redistribute them in accordance with the new realities.
 
Are you ready for new challenges?
 

The Barbarian

Rage

  • Skull Breaker – the basic damage of the ability has been increased by 10%, weapon damage by 8%.

Mastery of combat

  • Bull's Punch – Basic ability damage reduced by 16%, weapon damage by 10%.
  • Battle Rage – The increase in strength from missing health has been increased from 0.7% to 0.8%. Boost 2 now increases the bonus by 8%, instead of 7%.
  • Bloodlust – The basic damage of the ability has been increased by 7%, weapon damage by 3%.

Containment

  • Shackle – recharge increased from 23c to 25c.
  • Steadfastness – Gain 3 increases the threshold by 10%, instead of 5%.

The Rise of the Barbarian

  • Bloodlust – the chance of triggering has been increased from 2% to 2.3%
  • Berserker Jump – the basic damage of the ability has been increased by 7%, weapon damage by 4%.

The Paladin

Retribution

  • Onslaught – range 1 and 2 increase the onslaught distance by 4 and 5 meters, instead of 3, range 3 is replaced by an increase, accelerating the recharge by 3c.
  • Justice – Cooldown increased from 14 to 15 seconds, power-ups 1 and 2 now increase ability damage by 25%, instead of 20%.
  • Warrior of Light – Boost 2 increases stamina by 6%, instead of 5%.

Self-sacrifice

  • Shield Strike – recharge increased from 12 to 13 seconds, cost increased from 15 to 20. Gains 1 and 2 increase damage by 20%, instead of 15%, gain 3 has been replaced with simplification, reducing the cost of the ability by 5. Dissection 3 has been replaced with acceleration, accelerating recharge by 3 seconds.
  • Victim – Recharge increased from 4s to 6s. The ability generates 15 fanaticism instead of 10.

Valor

  • Divine Shackles – range 1 and 2 increase the application distance by 3 meters, instead of 2.5.
  • Divine Shield – Gain 3 increases the power of the ability by 20%, instead of 15%.
  • Sanctuary – The cost of the ability has been increased from 90 to 100 fanaticism.

The Rise of the Paladin

  • Aura of Mercy – increases incoming healing by 9%, instead of 11%.

The Warrior

Mastery of combat

  • Bloodletting – Ability recharge increased from 6s to 10s, ability duration increased from 6s to 7s. Power-ups 1 and 2 increase the instant damage of the ability by 30%, instead of 20%. Gain 3 has been replaced by an increase that accelerates the recharge by 3c. Duration 1 and 2 increase the duration by 3s, instead of 2s. Duration 3 is replaced with gain, increasing attenuation by 2%.
  • Titan Strike – Base damage reduced by 15%, weapon damage by 7%. The damage multiplier per charge has been reduced from 50% to 45%.
  • Guillotine – the base multiplier of additional damage has been reduced by 20%, the multiplier of damage by 12%.

Exhausting

  • Crushing – Base damage reduced by 7%, weapon damage by 3%.
  • Whirlwind – Base damage increased by 12%, weapon damage increased by 5%.
  • Slowing down stroke – duration 1 increases duration by 1s, instead of 2s.
  • Piercing – Recharge has been reduced from 20c to 18c.
  • Rage – the chance of triggering has been reduced from 15% to 10%.

Tactics

  • Mockery – Power-ups 1 and 2 reduce the target's defense by 4%, instead of 5%.
  • Lion's Roar – the cost of the ability has been reduced from 15 to 10, the recharge has been increased from 20c to 25c.
  • Crippling blows – Amplification 1 and 2 reduce performance by 3%, instead of 5%.

The Pathfinder

Accuracy

  • Queue – the range has been reduced from 33m to 30m.
  • Accurate shot – range 1 and 2 increase the attack distance by 3m, instead of 2.5m.
  • Armor–piercing tips - target protection is reduced by 4%, instead of 5%.

Survival

  • Jagged Arrow – The basic damage of the ability has been increased by 10%, weapon damage by 5%. Basic bleeding damage increased by 10%, weapon damage by 6%.
  • Ice Arrow – Reload increased from 22 to 40 seconds. The ability received a second charge.
  • Shot in the throat – the cost of the ability has been increased from 40 to 60. Power-ups 1 and 2 increase the damage of the ability by 35%, instead of 30%, power-up 3 is replaced by a charge that increases the number of charges of the ability by 1, but increases the recharge by 15 seconds.

The trick

  • Summon a Satellite – The base damage of a satellite has been increased from 60% to 65%.
  • Hedgehogs – Power-ups 1 and 2 increase ability damage by 30%, instead of 25%.

The Monk

Mastery of combat

  • Stream of Rage – The basic damage of the ability has been reduced by 10%, weapon damage by 4%.
  • Comet – Ability cost increased from 35 to 40.
  • Circular Strike – the basic damage of the ability has been increased by 15%, weapon damage by 6%.

Meditations

  • Power Flow – Basic healing increased by 11%, weapon healing by 8%. The ability to recharge has been increased from 12c to 14c.
  • Wall – the cost has been increased from 30 to 40. Simplification 1 and 2 now reduce the cost by 10, instead of 5. Simplification 3 has been replaced with a duration that increases the duration of the wall by 2s. Acceleration 1 and 2 now accelerate recovery by 5s, instead of 3s, acceleration 3 has been replaced with a charge that increases the number of charges by 1, but adds 20s of recharge.

Fortitude

  • Sky Wave – Base damage increased by 14%, weapon damage by 5%. The increase of 3 is replaced by a recovery that increases the generation of fanaticism by 5.

The murderer

Toxicology

  • Cobra Tooth – the chance of additional damage has been increased by 5%

Possession of daggers

  • Dagger Throwing – the duration of deceleration has been reduced from 10s to 8s.
  • Dragon's Mouth – cost increased from 20 to 30, recharge increased from 40c to 60c. Duration 2 increases the stun by 1s, instead of 0.5s.
  • Dancing Blade – Base damage increased by 11%, weapon damage by 6%.

Stealth

  • Insidious Strike – Basic magic damage increased by 10%, weapon damage increased by 6%.
  • Smoke bomb – recharge increased from 45c to 60c. Duration 2 increases the duration by 3s, instead of 2s.
  • Step into the shadows – simplification is replaced by a charge that increases the number of charges of the ability by 1, recharging by 8c.

The Sorcerer

The element of fire

  • Hydra – Base damage reduced by 9%, weapon damage by 4%, Boost 3 increases damage per charge by 5%, instead of 10%.
  • Fireball – the cost of the ability has been increased from 12% to 14%, the damage for each charge increases by 45%, instead of 50%. Base damage reduced by 8%, weapon damage by 5%. Overheating increases damage by 50%, instead of 60%. Gain 3 increases damage per charge by 5%, instead of 10%.
  • The pyromaniac ability is now summed up to 3 times, instead of 4.

The element of lightning

  • Lightning – Base damage reduced by 9%, weapon damage by 4%.
  • Rank – The cost of the ability has been increased from 12% to 18%.
  • Lightning Sphere – Recharge increased from 30c to 40c.

Secret knowledge

  • Magic Shield – the base strength of the shield has been reduced by 10%, the strength of the weapon by 6%. The basic absorption of the shield has been reduced from 50% and 65% damage to 25% and 40% damage. Duration and power are replaced by Power 1 and Power 2, increasing the strength of the shield to 30% and 45% (power1), 35% and 50% (power 2).
  • Sleep – recharge increased from 20c to 23c.
  • Teleport – recharge reduced from 15c to 14c. Amplification increases the recharge by 4s, instead of 5s.

The Rise of the Sorcerer

  • Flaming Lightning – Base damage reduced by 8%, weapon damage by 3%.

The Priest

The Doctrine of Darkness

  • Pillar of Darkness – Power 1 increases damage for each charge by 5%, instead of 7%.

The Teaching of Light

  • Healing – cost increased from 4% to 5%.
  • Giving strength – the cost has been increased from 17% to 23%.
  • Chain Healing – simplification has been replaced with a range of 2, increasing the application distance by 5m.

Enlightenment

  • Sphere of Light – Gain 2 increases absorption by 25%, instead of 20%.
  • The body's plea – Recharge has been reduced from 30c to 20c.
  • Insight – increases stats by 7%, instead of 6%. Gain 1 increases performance by 2%, instead of 1%.

The Necromancer

Dark Magic

  • Cell – Recharge ability reduced from 35c to 32c.

Curses

  • Decomposition – The cost of the ability has been increased from 7% to 8%.
  • Withering – Base damage increased by 8%, weapon damage by 3%.
  • Epidemic – recharge increased from 20c to 23c.
  • Fear – the duration against player characters has been reduced from 8s to 6s.

Harvest of Souls

  • Life Extension – replenishment speeds up recovery by 40%, instead of 35%.
  • Cycle of souls – recharge increased from 17c to 20c.
  • Vengeful Spirit – Ability cost increased from 12% to 14%. Range 3 has been replaced with power 2, which adds another charge of ability, but increases the recharge by 3c.

Rise of the Necromancer

  • Impotence – the curse cannot be dispelled now.
We hope that the new balance will appeal to you, and of course, we look forward to your impressions in our Discord channel and the official VKontakte group!
 
Have a nice game!
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